The Turnbuckle Material window
See on another page: Material Add Turnbuckle Element
- General Overview
- Tips and Tricks
- Related Tools
Copy, Paste, Save, Load buttons:
------ General settings ------
Section size: Any turnbuckle material section that is listed in the local shape file.
|
To enter a section size: You can type in the section size that you want, or you can press the "file cabinet" browse button ( ) and double-click any section that is on the list of available turnbuckles in the local shape file. Validation does not let you enter a section that is not available in the local shape file.
Also see: Changing the "Section size" affects the "Description", "Weight of item", and "Surface area" on the material's General Information window. After detailing, it also affects the "Description" and "Unit Weight" fields on the member bill of material.
Connection Design Locks: Brace Connection To Gusset
Report Writer: MemberMaterial.Material.SubMaterial.MaterialFile.SectionSize
Piecemark: Blank or any character string (up to 61 characters). This is the submaterial piecemark .
If this field is left 'blank', then when this material is generated (after you press "OK"), SDS2 piecemarking looks for materials in the current Job that are physically identical to this material and assigns to this material the same mark assigned to those materials. If no matching materials are found, the material is assigned a piecemark using the appropriate piecemark prefix listed in Home > Project Settings > Fabricator > Piecemarking > Member and Material Piecemarking > the "Prefixes" tab.
Any 'character string' that you enter must be unique. SDS2 piecemarking does not let you enter a piecemark that has already been assigned to materials. A piecemark entered here only applies if the material you are adding is unique -- if the material is exactly the same as previously added materials, the new material gets the piecemark of those previously added materials. On the other hand, if you are editing the material, all materials that are exactly like the material are re-assigned the unique mark you enter when the material is generated (after you press "OK"). The piecemark you enter remains a system piecemark , which means that it may be changed if you later edit a material just like this one and give that material a different piecemark.
Tip: If you want to change a submaterial mark, you should use Rename Project Items in Utility Options. That way all references to the submaterial mark are changed throughout the your current Job, even in Drawing Editor drawings.
Note: A submaterial mark is not yet assigned when this window appears during an add material operation. A piecemark is shown when you Edit Material or Review 2D Items. For the current quantity of materials assigned this piecemark, see the "Current quantity" listed on this material's General Information window.
Left thread type: None or Left handed or Right handed. Sets the thread direction of the hole located at the left-end of the turnbuckle.
Connection Design Locks: Brace Connection To Gusset
Round Bar Material: Thread type
Clevis Material: Thread Type
Report Writer: XXXXX.LeftThreadType
Right thread type: None or Left handed or Right handed . Sets the thread direction of the hole located at the right-end of the turnbuckle.
Connection Design Locks: Brace Connection To Gusset
Round Bar Material: Thread type
Clevis Material: Thread Type
Report Writer: XXXXX.LeftThreadType
Steel grade: C-1035 or F22 Class3 or etc. The grade of steel for the turnbuckle.
Setup: If the grade of steel you want is not shown as a list box ( ) for this field, you can use Home > Project Settings > Job > Material Grades > Turnbuckle / Clevis / Pin Grades to add it to this list.
Bill of material: Steel Grade
Advanced Selection: MaterialGrade
Parametric module: MaterialGrade
Surface finish: None or Sandblasted or Red oxide or Yellow zinc or Gray oxide or Blued steel or Galvanized or Duplex Coating or Undefined 1 or Undefined 2 or Undefined 3 or Red oxide 2 or Any user added surface finish. This affects the colors of 'Solid ' members on erection views in the Drawing Editor . This also sets the color when "Output material color " is set to 'Surface finish ' for a VRML Export or a DWG/DXF Export . The "Color " ( not "Surface finish ") sets the color of this material in Modeling .
sand blasted | red oxide | yellow zinc | user surface finish 1 |
gray oxide | blued steel | galvanized | user surface finish 2 |
To assign a different surface finish, you can drop-down the current surface finish and select the one you want, or you can press the "file cabinet" browse button ( ) and double-click any surface finish that is on the list.
Auto or .
If this box is checked ( ), the material surface finish follows what is set on the member level.
If the box is not checked ( ), the material surface finish can be changed to whatever is available in the list of surface finishes. If the surface finish changes from what the member level has set, the auto checkbox will be unchecked automatically. When the auto check box is unchecked, the member edit window shows an information tag which notifies the user that an attached material is not following what was set on the member level.
Note 1: Submaterial piecemarks can be split apart by surface finish. All surface finishes that do not have the 'Break Marks Material' checked on can be applied to any like material with out the material splitting. If the 'Break Marks Material' is checked on then only like materials with that specific surface finish can have the same piecemark, and because the submaterial marks differ so would the member's piecemark.
Note 2:When exporting a KISS file using "model" as the "Data source " surface finish data on the materials are compiled into the KISS download as follows, with a few exceptions (G=galvanized, N= none or sandblasted, P= others). Those exceptions are:
If the box for "Finish" routing in KISS export setup is set to a user routing
If the user has adjusted the Abbreviation for any of the default provided surface finishes
If you are using a user added surface finish
In these cases you will get what is provided in either the User routing, or the abbreviation field. For other exports it will always provide the abbreviation in the 'surface finishes' settings page.
Tip 1: "Surface area" is reported on the General Information window -- and this can be used to estimate the amount of coating required and its cost.
Tip 2: Changing "Steel grade " "Color " and "Surface finish " do not cause the plate to be regenerated. This means that, if you change those settings only, material fit operations such as a Fit Exact may, optionally, be preserved.
Report Writer:MemberMaterial.Material.SurfaceFinish
Setup:Surface Finish Settings
Color: A predefined color or a Custom Color. This is the approximate color of the turnbuckle when it is displayed in one of the three solid forms.
The predefined colors are set up on the Predefined Colors window. The color swatch next to the list box ( ) displays the color that is selected.
Select 'Custom Color' (last choice on the list) to launch your operating system's color picker and define any color you like.
Tip 1: Different colors may be assigned to materials that have the same submaterial piecemark.
Tip 2: Changing "Color" and "Surface finish" do not cause the turnbuckle to be regenerated. This means that, if you change those settings only, material operations such as Cut On Plane may, optionally, be preserved.
Report Writer: MemberMaterial.Material.MaterialColor3dRed
Report Writer: MemberMaterial.Material.MaterialColor3dGreen
Report Writer: MemberMaterial.Material.MaterialColor3dBlue
Special Buttons for Detailing this Material (these do not appear for Add operations) |
||
This button opens a window with a list of preset views. Each preset view that you select on this list is drawn on the submaterial detail when you Detail Submaterial. | This button opens a list of views you can delete. If the material has only one view, you get a warning instead of a list of views since you cannot delete the current view. | This button does a Detail Submaterial on this material. Newly added views are drawn on the detail. Deleted views are not drawn. |
" General Information " opens the General Information window, which provides additional information and settings that pertain to this material.
Tip: You can use the General Information window to change the material's " X ," " Y ," or " Z " global coordinates (and thus reposition the material within the 3D model).
Also: A " Properties " button at the bottom of the General Information window lets you Edit Properties for this material.
"Material Operations" opens the Material Operations window.
Tip: You can use the Material Operations window to delete or edit a stored material operation.
Note: Not all material operations are stored in the Material Operations window. Material Fit Exact, Material Fit Cope, Material Fit Notch, and Cut Layout are the only material operations that are stored here.
"OK" (or the Enter key) closes this window and applies the settings on it to the material(s).
Defaults: Even if you did not make any changes on this window, pressing " OK " causes many of the " General settings " on this window to be applied as the defaults for the next material of the same type that is added in your current session of Modeling .
If you opened this window to edit a single material ( single-edit ), the Change All Options & Warning List opens after you press the " OK " button. You can use that window to cancel your changes or, if other materials with the same submaterial piecemark exist, apply your changes to those other materials. Also, if a Cut On Plane or related cutting/bending/fit operation (that does not get stored in the Material Operations window) was previously done on this material, you are given the option to undo that operation.
If you opened this window to edit multiple materials ( multi-edit ), the Change All Options & Warning List does not open after you press the " OK " button. Also, if a Cut On Plane or related cutting/bending/fit operation (that does not get stored in the Material Operations window) was previously done on this material, you are not given the option to undo that operation.
"Cancel" (or the Esc key or the button) closes this window without saving any changes.
Possibilities: If you are adding a new material, " Cancel " brings you back to the work point location step ( step 2 ) in the add operation. For an edit material operation, " Cancel " ends the operation.
Tip: When you open this window to review information only -- and you do not want to set the defaults for the next-added rectangular plate -- the best way to close this window is to press " Cancel. "
"Reset" undoes all changes made to this window since you first opened it. The window remains open.
Note: The settings shown on this window when it first opens for the adding of a material are the settings of the last-added or last-edited material of the same type (unless you exit Modeling in the meantime).
"Clear" fills out this window with default settings when adding material. It is disabled during an Edit Material operation. These are the same defaults that are applied when the first new material is added during a session of Modeling in which no other material of the same type has been edited. For example, " Clear " automatically selects the default " Steel grade " and zeros out the all "Left/Right End Settings."
- Material Add Turnbuckle Element
- Turnbuckle Edit window (Misc. member)
- Parametric information for Turnbuckle material
- Turnbuckle material (Topic)
- Vertical Rod Bracing (Vertical Brace connection guide)
- Add Miscellaneous Member
- Miscellaneous Member Edit window (General settings and related topics)
- Miscellaneous Steel (Default misc. member types)
- Legacy Miscellaneous Member Edit window
- Settings on material windows for Add Legacy Miscellaneous Member
- Legacy Miscellaneous Steel (Legacy misc. member types)